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  2. Neural radiance field - Wikipedia

    en.wikipedia.org/wiki/Neural_radiance_field

    Gaussian splatting is a newer method that can outperform NeRF in render time and fidelity. Rather than representing the scene as a volumetric function, it uses a sparse cloud of 3D gaussians. First, a point cloud is generated (through structure from motion) and converted to gaussians of initial covariance, color, and opacity. The gaussians are ...

  3. Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Gaussian_splatting

    Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.

  4. 3D Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/3D_Gaussian_Splatting_for...

    The Field of Real-Time Radiance Field Rendering has been revolutionized by the usage of 3D Gaussian Splatting since the introduction of the methodology in this seminal ACM Transactions on Graphics Paper [1] in 2023. The work enables the creation of high-quality real-time (1080p, >=30 fps) novel-view scenes by stringing together multiple photos ...

  5. NVIDIA's NeRF AI instantly turns 2D photos into 3D objects - AOL

    www.aol.com/news/nvidia-instant-nerf-artificial...

    NVIDIA has developed a new NeRF technique — the fastest one to date, the company claims — that only needs seconds to train and to generate a 3D scene. NVIDIA's NeRF AI instantly turns 2D ...

  6. View synthesis - Wikipedia

    en.wikipedia.org/wiki/View_synthesis

    Notable successful methods are Neural radiance fields, and 3D gaussian splatting. Applications of view synthesis are numerous, one of them being Free viewpoint television . See also

  7. 4D reconstruction - Wikipedia

    en.wikipedia.org/wiki/4D_reconstruction

    It is sometimes referred to as "4D Gaussian splatting"; however, this naming convention implies the use of 4D Gaussian primitives (parameterized by a 4×4 mean and a 4×4 covariance matrix). Most work in this area still employs 3D Gaussian primitives, applying temporal constraints as an extra parameter of optimization.

  8. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data set is a group of 2D slice images acquired by a CT , MRI , or MicroCT scanner .

  9. Light field - Wikipedia

    en.wikipedia.org/wiki/Light_field

    A light field, or lightfield, is a vector function that describes the amount of light flowing in every direction through every point in a space. The space of all possible light rays is given by the five-dimensional plenoptic function, and the magnitude of each ray is given by its radiance.