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  2. Obstacle avoidance - Wikipedia

    en.wikipedia.org/wiki/Obstacle_avoidance

    Obstacle avoidance, in robotics, is a critical aspect of autonomous navigation and control systems. It is the capability of a robot or an autonomous system/machine to detect and circumvent obstacles in its path to reach a predefined destination. This technology plays a pivotal role in various fields, including industrial automation, self ...

  3. Bug algorithm - Wikipedia

    en.wikipedia.org/wiki/Bug_algorithm

    The most basic form of Bug algorithm (Bug 1) is as follows: The robot moves towards the goal until an obstacle is encountered. Follow a canonical direction (clockwise) until the robot reaches the location of initial encounter with the obstacle (in short, walking around the obstacle).

  4. Velocity obstacle - Wikipedia

    en.wikipedia.org/wiki/Velocity_obstacle

    The velocity obstacle VO AB for a robot A, with position x A, induced by another robot B, with position x B and velocity v B.. In robotics and motion planning, a velocity obstacle, commonly abbreviated VO, is the set of all velocities of a robot that will result in a collision with another robot at some moment in time, assuming that the other robot maintains its current velocity. [1]

  5. Vector Field Histogram - Wikipedia

    en.wikipedia.org/wiki/Vector_Field_Histogram

    In robotics, Vector Field Histogram (VFH) is a real time motion planning algorithm proposed by Johann Borenstein and Yoram Koren in 1991. [1] The VFH utilizes a statistical representation of the robot's environment through the so-called histogram grid, and therefore places great emphasis on dealing with uncertainty from sensor and modeling errors.

  6. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    Exact motion planning for high-dimensional systems under complex constraints is computationally intractable. Potential-field algorithms are efficient, but fall prey to local minima (an exception is the harmonic potential fields). Sampling-based algorithms avoid the problem of local minima, and solve many problems quite quickly.

  7. Navigation mesh - Wikipedia

    en.wikipedia.org/wiki/Navigation_mesh

    A navigation mesh is a collection of two-dimensional convex polygons (a polygon mesh) that define which areas of an environment are traversable by agents.In other words, a character in a game could freely walk around within these areas unobstructed by trees, lava, or other barriers that are part of the environment.

  8. String-to-string correction problem - Wikipedia

    en.wikipedia.org/wiki/String-to-string...

    A single edit operation may be changing a single symbol of the string into another (cost W C), deleting a symbol (cost W D), or inserting a new symbol (cost W I). [2] If all edit operations have the same unit costs (W C = W D = W I = 1) the problem is the same as computing the Levenshtein distance of two strings.

  9. Trajectory optimization - Wikipedia

    en.wikipedia.org/wiki/Trajectory_optimization

    Depending on the configuration, open-chain robotic manipulators require a degree of trajectory optimization. For instance, a robotic arm with 7 joints and 7 links (7-DOF) is a redundant system where one cartesian position of an end-effector can correspond to an infinite number of joint angle positions, thus this redundancy can be used to optimize a trajectory to, for example, avoid any ...