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  2. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    Stronghold: Crusader is a 2002 real-time strategy video game developed by Firefly Studios and originally published by Gathering of Developers for Windows. [4] It is a sequel to the 2001 video game Stronghold.

  3. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Released on 23 September 2014, Stronghold Crusader II is built on the Stronghold 3 game engine, while story-wise, it is a sequel to Stronghold: Crusader. [2] The game is set in the Middle East during the Third Crusade, featuring some new units, maps, game modes, gameplay mechanics, AI improvements, and a refined and enhanced multiplayer experience.

  4. Stronghold Crusader II - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Crusader_II

    Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...

  5. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    First full 3D in Warcraft series. ... Android in 2014; PC in 2018. [10] 2013: Wargame: AirLand Battle: Eugen Systems: ... Stronghold Crusader: Definitive Edition:

  6. Category:Video games set in the Crusades - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Stronghold: Crusader This page was last edited on 17 October 2020, at 19:13 (UTC). Text is available under the Creative Commons Attribution ...

  7. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  8. Stronghold (2001 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(2001_video_game)

    Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.

  9. Stronghold 3 - Wikipedia

    en.wikipedia.org/wiki/Stronghold_3

    Stronghold 3 is a 2011 real-time strategy video game developed by Firefly Studios and published by 7Sixty for Windows. The game is the seventh in the series after several spin-offs, including a remake , Stronghold: Crusader Extreme , and Stronghold Kingdoms .