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SB/XA is a 4GL development and runtime environment originally written for the Pick family of computer databases/environments and now part of the Rocket U2 software suite.. The SystemBuilder environment comprises SB+ Server, often running on a Rocket U2 database, SBClient which runs as a Microsoft Windows desktop client and the SB/XA Communications server for browser clients.
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
RenderMan has much in common with OpenGL (developed by the now-defunct Silicon Graphics), despite the two APIs being targeted to different sets of users (OpenGL to real-time hardware-assisted rendering and RenderMan to photorealistic off-line rendering). Both APIs take the form of a stack-based state machine with (conceptually) immediate ...
Features included in the LuxCoreRender 2.0+ project reboot (current version) include: [19] Microkernel pure-OpenCL "Path" render engine, supporting any number of GPUs and OpenCL-enabled CPUs concurrently. Interactive viewport rendering, including real-time material and object manipulation. Material node support.
Maxwell Render is an unbiased 3D render engine, developed by Next Limit Technologies in Madrid, Spain. This stand-alone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization.
The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]
Blue Moon Rendering Tools, or BMRT, was one of the most famous RenderMan-compliant photorealistic rendering systems and was a precursor to NVIDIA's Gelato renderer. [1] It was distributed as freeware. BMRT was a popular renderer with students and other people who were trying to learn the RenderMan interface.
Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available. [2]