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  2. ExploreLearning - Wikipedia

    en.wikipedia.org/wiki/ExploreLearning

    ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization. [1]

  3. Cambium Learning Group - Wikipedia

    en.wikipedia.org/wiki/Cambium_Learning_Group

    The company's business units are named Learning A-Z, Lexia Learning, Voyager Sopris, ExploreLearning, Cambium Assessment, Kurzweil Education, and VKidz. After more than 18 years with the company, CEO John Campbell retired in May 2022, and was succeeded by Ashley Anderson Zantop.

  4. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity became a popular tool for remote learning during the COVID-19 pandemic. [12] [13] [14] Due to stay-at-home orders and schools needing an alternative teaching source, Edgenuity saw a massive spike in usage, resulting in slow servers and site crashes; many schools reported problems with the site in its early stages of the pandemic. [15]

  5. Exploring (Learning for Life) - Wikipedia

    en.wikipedia.org/wiki/Exploring_(Learning_for_Life)

    Scouting portal Exploring is an interactive, worksite-based career education program of Learning for Life , an affiliate of the Boy Scouts of America . Participants in the program are called Explorers .

  6. Talk:ExploreLearning - Wikipedia

    en.wikipedia.org/wiki/Talk:ExploreLearning

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  7. IBM SkillsBuild - Wikipedia

    en.wikipedia.org/wiki/IBM_SkillsBuild

    IBM SkillsBuild is a free education program focused on underrepresented communities in tech, that helps adult learners, and high school and university students and faculty, develop valuable new skills and access career opportunities.

  8. Learning community - Wikipedia

    en.wikipedia.org/wiki/Learning_community

    A learning community is a group of people who share common academic goals and attitudes and meet semi-regularly to collaborate on classwork. Such communities have become the template for a cohort-based, interdisciplinary approach to higher education.

  9. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]