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In theoretical computer science, the continuous knapsack problem (also known as the fractional knapsack problem) is an algorithmic problem in combinatorial optimization in which the goal is to fill a container (the "knapsack") with fractional amounts of different materials chosen to maximize the value of the selected materials.
A 1999 study of the Stony Brook University Algorithm Repository showed that, out of 75 algorithmic problems related to the field of combinatorial algorithms and algorithm engineering, the knapsack problem was the 19th most popular and the third most needed after suffix trees and the bin packing problem.
The knapsack problem is one of the most studied problems in combinatorial optimization, with many real-life applications. For this reason, many special cases and generalizations have been examined. For this reason, many special cases and generalizations have been examined.
The budgeting method most common in practice is a greedy solution to a variant of the knapsack problem: the projects are ordered by decreasing order of the number of votes they received, and selected one-by-one until the budget is exhausted. Alternatively, if the number of projects is sufficiently small, the knapsack problem may be solved ...
The problem of fractional knapsack with penalties was introduced by Malaguti, Monaci, Paronuzzi and Pferschy. [44] They developed an FPTAS and a dynamic program for the problem, and they showed an extensive computational study comparing the performance of their models. See also: Fractional job scheduling.
The hexagonal packing of circles on a 2-dimensional Euclidean plane. These problems are mathematically distinct from the ideas in the circle packing theorem.The related circle packing problem deals with packing circles, possibly of different sizes, on a surface, for instance the plane or a sphere.
One variation of this problem assumes that the people making change will use the "greedy algorithm" for making change, even when that requires more than the minimum number of coins. Most current currencies use a 1-2-5 series , but some other set of denominations would require fewer denominations of coins or a smaller average number of coins to ...
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.