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Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, [1] such as how it looks or behaves, and is a sub-discipline of general modding.
The gameplay style simulates an outbreak: The zombie team starts with only a few players, but their ranks grow as survivors are defeated and switch to the zombie team. Its first public release was on December 28, 2007, [71] and it received the Mod DB, players' choice, top unreleased mod award for 2007. [72]
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...
SPIN is a general tool for verifying the correctness of concurrent software models in a rigorous and mostly automated fashion. It was written by Gerard J. Holzmann and others in the original Unix group of the Computing Sciences Research Center at Bell Labs, beginning in 1980.
The Nintendo Switch system software (also known by its codename Horizon [3]) is an updatable firmware and operating system used by the Nintendo Switch video game console. It is based on a proprietary microkernel .
The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a key (which is stored in the game) is used by the lock (stored in the console) to both check if the game is authentic, and if the game is the ...
MCL: Model Checking Language; Alternation-Free Modal μ-calculus extended with user-friendly regular expressions and value-passing constructs; subsumes CTL and LTL. mCRL2 mu-calculus: Kozen's propositional modal μ-calculus (excluding atomic propositions), extended with: data-depended processes, quantification over data types, multi-actions ...
Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.