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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios.

  3. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.

  4. Dynamic lighting - Wikipedia

    en.wikipedia.org/?title=Dynamic_lighting&redirect=no

    This page was last edited on 25 January 2010, at 23:28 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  5. Fluent Design System - Wikipedia

    en.wikipedia.org/wiki/Fluent_Design_System

    Fluent Design System (codenamed "Project Neon"), [11] officially unveiled as Microsoft Fluent Design System, [12] is a design language developed in 2017 by Microsoft.Fluent Design is a revamp of Microsoft Design Language 2 (sometimes erroneously known as "Metro", the codename of Microsoft Design Language 1) that includes guidelines for the designs and interactions used within software designed ...

  6. Precomputed Radiance Transfer - Wikipedia

    en.wikipedia.org/wiki/Precomputed_Radiance_Transfer

    Precomputed Radiance Transfer (PRT) is a computer graphics technique used to render a scene in real time with complex light interactions being precomputed to save time. Radiosity methods can be used to determine the diffuse lighting of the scene, however PRT offers a method to dynamically change the lighting environment.

  7. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image. This is in contrast to other popular methods of lighting such as vertex lighting, which calculates illumination at each vertex of a 3D model and then interpolates the resulting values over the model's faces to calculate the final per ...

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    mail.aol.com

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  9. Image-based lighting - Wikipedia

    en.wikipedia.org/wiki/Image-based_lighting

    Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera. This image is then projected onto a dome or sphere analogously to environment mapping , and this is used to simulate the lighting for the objects in the scene.