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Chopper Attack, known as Wild Choppers (ワイルドチョッパーズ, Wairudo Choppāzu) in japan, is a third-person helicopter-based shooting game developed by SETA Corporation for the Nintendo 64. It was released in 1997 in Japan and 1998 in other regions.
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The game was released in 1986 for the PC DOS, Atari ST, Amiga, Commodore 64, FM Towns, MSX, PC-98, Sharp X68000, and ZX Spectrum. Gunship was also ported to the Sega Genesis by U.S. Gold only in Europe in 1993. However, this version of the game differed from the others by featuring more arcade-style gameplay and horizontal shoot 'em up stages.
Pages in category "Helicopter video games" The following 140 pages are in this category, out of 140 total. This list may not reflect recent changes. A.
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
Arcade version screenshot. Twin Cobra is a military-themed vertically scrolling shoot 'em up game, in which players take control of the titular attack helicopter through ten increasingly difficult levels, each with a boss at the end that must be fought before progressing any further, in order to defeat an assortment of military enemy forces like tanks, battleships, and artillery as the main ...
In addition to the LHX prototype scout-attack helicopter, the game includes two flyable US Army helicopters – the AH-64A Apache and UH-60 Blackhawk – and (as of 1990) a prototype MV-22 Osprey (which can actually switch between helicopter and airplane control modes), any of which may be deployed against Soviet-made ground and air military equipment in the three war theaters of Libya ...
Metal Hawk [a] is a 1988 multidirectional shooter arcade video game developed and published by Namco.Assuming control of the titular attack helicopter, the player is tasked with using a machine gun and air-to-surface missiles to destroy enemies and earn a certain number of points before the timer runs out, all while avoiding collision with ether enemy projectiles and obstacles.