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  2. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    The roots of the quadratic function y = ⁠ 1 / 2 ⁠ x 2 − 3x + ⁠ 5 / 2 ⁠ are the places where the graph intersects the x-axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  3. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  5. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    In mathematics, a quadratic equation (from Latin quadratus 'square') is an equation that can be rearranged in standard form as [1] + + =, where the variable x represents an unknown number, and a, b, and c represent known numbers, where a ≠ 0. (If a = 0 and b ≠ 0 then the equation is linear, not quadratic

  6. Quadratic function - Wikipedia

    en.wikipedia.org/wiki/Quadratic_function

    In mathematics, a quadratic function of a single variable is a function of the form [1] = + +,,where ⁠ ⁠ is its variable, and ⁠ ⁠, ⁠ ⁠, and ⁠ ⁠ are coefficients.The expression ⁠ + + ⁠, especially when treated as an object in itself rather than as a function, is a quadratic polynomial, a polynomial of degree two.

  7. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In general the intersection points can be determined by solving the equation by a Newton iteration. If a) both conics are given implicitly (by an equation) a 2-dimensional Newton iteration b) one implicitly and the other parametrically given a 1-dimensional Newton iteration is necessary. See next section.

  8. AOL Mail

    mail.aol.com/?rp=webmail-std/en-us/basic

    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  9. Bisection method - Wikipedia

    en.wikipedia.org/wiki/Bisection_method

    A few steps of the bisection method applied over the starting range [a 1;b 1]. The bigger red dot is the root of the function. The bigger red dot is the root of the function. In mathematics , the bisection method is a root-finding method that applies to any continuous function for which one knows two values with opposite signs.