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XLink Kai is a program developed by Team XLink allowing for online play of video games with support for LAN multiplayer modes. It enables players on the GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita / PlayStation TV, Xbox, Xbox 360, and Xbox One to play games across the Internet using a network configuration that simulates a ...
A photo from the world's largest LAN party, DreamHack A LAN party is a social gathering of participants with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing multiplayer video games together.
A local area network (LAN) is a computer network that interconnects computers within a single physical location. It is the most common type of computer network, used in homes and buildings including offices or schools, [ 1 ] [ 2 ] [ 3 ] for sharing data and devices between each other, including Internet access .
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, [1] either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ).
The textbook definition of a WAN is a computer network spanning regions, countries, or even the world. [ 3 ] [ 4 ] However, in terms of the application of communication protocols and concepts, it may be best to view WANs as computer networking technologies used to transmit data over long distances, and between different networks.
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One of the most common ways of creating a home network is by using wireless radio signal technology; the 802.11 network as certified by the IEEE. Most wireless-capable residential devices operate at a frequency of 2.4 GHz under 802.11b and 802.11g or 5 GHz under 802.11a.
A replacement for Sega's original, PC-only online gaming service, Heat.net, it was initially quite popular when launched on September 10, 2000. Unlike a standard ISP, game servers would be connected directly into SegaNet's internal network, providing very low connection latency between the consoles and servers along with standard Internet access.