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Images, video, laser scan 1994 Eos Systems - PhotoModeler: $995-$2995 or from $49/month, edu discounts [4] Yes Free no-save demo mode, or free 30 day all features trial. Photosynth: Unknown Microsoft Windows: Standalone No Yes, multiple images Close-range Images 2008 Microsoft Live Labs, University of Washington: Free Pix4Dmapper: Proprietary
The resulting 3D data is typically provided as a 3D point cloud, 3D mesh or 3D points. [32] Modern photogrammetry software applications automatically analyze a large number of digital images for 3D reconstruction, however manual interaction may be required if the software cannot automatically determine the 3D positions of the camera in the ...
PhotoModeler [1] is a software application that performs image-based modeling and close range photogrammetry – producing 3D models and measurements from photography. The software is used for close-range, aerial and uav photogrammetry.
A somewhat similar application is the scanning of objects to automatically make 3D models of them. Since photogrammetry relies on images, there are physical limitations when those images are of an object that has dark, shiny or clear surfaces.
other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
RealityCapture (RC) is a photogrammetry software for creating 3D models out of unordered photographs (terrestrial and/or aerial) or laser scans without seams. The most common fields of its current use are cultural heritage (art, archaeology, and architecture), full body scanning, gaming, surveying, mapping, visual effects (VFX) and virtual reality (VR) in general.
Photometric stereo analyzes multiple images of an object under different lighting conditions to estimate a normal direction at each pixel. Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under different lighting conditions ().
A structured-light 3D scanner is a device that measures the three-dimensional shape of an object by projecting light patterns—such as grids or stripes—onto it and capturing their deformation with cameras. [1]
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