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The Sonic franchise is well known for its music; Tom's Guide wrote that it "has always had some of the best music in all of video gaming. From Sonic 2, to Secret Rings, to Zero Gravity, to Mania Plus, Sonic's always brought an S-Rank performance to his games' musical stylings." [1] Almost all Sonic games have received soundtrack album releases.
Jun Senoue (瀬上 純, Senoue Jun, born August 2, 1970) is a Japanese composer and guitarist. He is a sound director for the Sonic the Hedgehog video game series by Sega and serves as the songwriter of the Japanese-American rock duo Crush 40, which he formed with Johnny Gioeli in 2000.
Sonic the Hedgehog 2: Music from the Motion Picture is the score album for the 2022 film of the same name. The score, which was composed by Tom Holkenborg , was released on April 8, 2022, by Paramount Music in both digital and physical formats.
Sonic Symphony is an ongoing concert tour featuring original arrangements of the music of the Sonic the Hedgehog video game series by Sega [1] performed by an orchestra and rock band. [2] A concert also displays footage of gameplay from the series synchronized to the music. [ 3 ]
It should only contain pages that are Sonic Syndicate songs or lists of Sonic Syndicate songs, as well as subcategories containing those things (themselves set categories). Topics about Sonic Syndicate songs in general should be placed in relevant topic categories .
Sonic Speed Simulator [a] is a massively multiplayer online incremental platform game developed and published by Gamefam, under license and in association with Sega of America, [1] and serves as an official entry in the Sonic the Hedgehog franchise on the gaming and game development platform Roblox. The gameplay involves moving around and ...
Jun'ichi Kanemaru (金丸 淳一 [2], Kanemaru Jun'ichi) is a Japanese voice actor and singer. He joined 81 Produce in 2003. [3] [4] He voiced Hayato Kazami in Future GPX Cyber Formula, Ryo Akiyama in Digimon Tamers and has been the voice of Sonic the Hedgehog in the eponymous series since 1998.
Naganuma's early sound is often labelled as an energetic, rhythm-heavy blend of hip hop, electronic, dance, funk, jazz, and rock. [20] [21] [22] His music was produced to match the visual style of the games he was working on as closely as possible, and experimented with voices, cutting and rearranging samples to the point that they become nonsensical. [21]