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  2. List of Arduino boards and compatible systems - Wikipedia

    en.wikipedia.org/wiki/List_of_Arduino_boards_and...

    1 2.5 December 10, 2012: Analog joystick, four buttons, several sensors, 2 TinkerKit inputs and 2 outputs, LCD connector Arduino Micro [48] ATmega32U4 [22] 16 MHz Mini 48.3 mm × 17.8 mm [ 1.9 in × 0.7 in ] USB 5 V 32 1 2.5 Soldering 20 7 12 November 8, 2012 [49] This Arduino was co-designed by Adafruit. Arduino Pro Mini ATmega328P

  3. ZX Interface 2 - Wikipedia

    en.wikipedia.org/wiki/ZX_Interface_2

    Each joystick direction switch and the fire switch replicate a keypress on the Spectrum keyboard. This differs from the then-popular Kempston Interface, whose joystick switches are separate to the keyboard and read using a Z80 IN 31 instruction. Player 1 is mapped to 6– 0 and player 2 is mapped to 15.

  4. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  5. Charlieplexing - Wikipedia

    en.wikipedia.org/wiki/Charlieplexing

    In the following Arduino code example, the circuit [38] [39] uses ATtiny 8-pin microcontroller which has 5 I/O pins to create a 7-segment display. Since a 7-segment display only requires control of 7 individual LEDs, we use 4 of the ATtiny I/O pins as Charlieplexed outputs ( n ( n - 1)), i.e. the 4 pins could be used to control up to 12 ...

  6. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    Using original IBM formula, Time = 24.2 μs + 0.011 (r) μs [23] and assuming 100Kohm potentiometers this process can take up to 1.1ms per readout, or over 60ms if we decide to read joystick position 60 times a second. This significant overhead was the reason why using original Gameport on the PC could consume up to 10% of CPU time independent ...

  7. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  8. Arduino Uno - Wikipedia

    en.wikipedia.org/wiki/Arduino_UNO

    The word "uno" means "one" in Italian and was chosen to mark a major redesign of the Arduino hardware and software. [7] The Uno board was the successor of the Duemilanove release and was the 9th version in a series of USB-based Arduino boards. [8] Version 1.0 of the Arduino IDE for the Arduino Uno board has now evolved to newer releases. [4]

  9. Microcontroller - Wikipedia

    en.wikipedia.org/wiki/Microcontroller

    Compilers and assemblers are used to convert both high-level and assembly language code into a compact machine code for storage in the microcontroller's memory. Depending on the device, the program memory may be permanent, read-only memory that can only be programmed at the factory, or it may be field-alterable flash or erasable read-only memory.