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  2. Stride of an array - Wikipedia

    en.wikipedia.org/wiki/Stride_of_an_array

    In computer programming, the stride of an array (also referred to as increment, pitch or step size) is the number of locations in memory between beginnings of successive array elements, measured in bytes or in units of the size of the array's elements. The stride cannot be smaller than the element size but can be larger, indicating extra space ...

  3. Sequence container (C++) - Wikipedia

    en.wikipedia.org/wiki/Sequence_container_(C++)

    A typical vector implementation consists, internally, of a pointer to a dynamically allocated array, [1] and possibly data members holding the capacity and size of the vector. The size of the vector refers to the actual number of elements, while the capacity refers to the size of the internal array.

  4. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    If two attributes participate in ordering, it is sufficient to name only the major attribute. In the case of arrays, the attributes are the indices along each dimension. For matrices in mathematical notation, the first index indicates the row , and the second indicates the column , e.g., given a matrix A {\displaystyle A} , the entry a 1 , 2 ...

  5. Data structure alignment - Wikipedia

    en.wikipedia.org/wiki/Data_structure_alignment

    It would be beneficial to allocate memory aligned to cache lines. If an array is partitioned for more than one thread to operate on, having the sub-array boundaries unaligned to cache lines could lead to performance degradation. Here is an example to allocate memory (double array of size 10) aligned to cache of 64 bytes.

  6. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  7. Permute instruction - Wikipedia

    en.wikipedia.org/wiki/Permute_instruction

    Permute instructions occur in both scalar processors as well as vector processing engines as well as GPUs.In vector instruction sets they are typically named "Register Gather/Scatter" operations such as in RISC-V vectors, [2] and take Vectors as input for both source elements and source array, and output another Vector.

  8. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    For example, a two-dimensional array A with three rows and four columns might provide access to the element at the 2nd row and 4th column by the expression A[1][3] in the case of a zero-based indexing system. Thus two indices are used for a two-dimensional array, three for a three-dimensional array, and n for an n-dimensional array.

  9. C++ syntax - Wikipedia

    en.wikipedia.org/wiki/C++_syntax

    A snippet of C++ code. The syntax of C++ is the set of rules defining how a C++ program is written and compiled.. C++ syntax is largely inherited from the syntax of its ancestor language C, and has influenced the syntax of several later languages including but not limited to Java, C#, and Rust.