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Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...
Adobe After Effects is a digital visual effects, motion graphics, and compositing application used in the post-production process of filmmaking and television production. Aladdin4D (DiscreetFX), first created for the Amiga, was originally developed by Adspec Programming.
Animations created on Scanimate and similar analog computer animation systems have a number of characteristic features that distinguish them from film-based animation: The motion is extremely fluid, using all 60 fields per second (in NTSC format video) or 50 fields (in PAL format video) rather than the 24 frames per second that film uses; the ...
Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK.; Nvidia GameWorks - visual FX, physics, particle and fluid simulations.; Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc.
A character generator (CG), which creates the majority of the names and full digital on-screen graphics that are inserted into the program lower third portion of the television screen. [1] Digital video effects, or DVE, for manipulation of video sources. In newer vision mixers, the DVE is integrated into the vision mixer; older models without ...
Motion graphic design, also known as motion design, is a subset of graphic design which combines design with animation and/or filmmaking, video production, and filmic techniques. [1] Examples include kinetic typography and graphics used in film and television opening sequences, and station identification logos of some television channels .
3-D modeling software is a class of 3-D computer graphics software used to produce 3-D models. Individual programs of this class are called modeling applications or modelers. 3-D modeling starts by describing 3 display models : Drawing Points, Drawing Lines and Drawing triangles and other Polygonal patches. [12]
ILM computer graphics division develops "Genesis Effect", the first use of a fractal-generated landscape in a film. [26] Bill Reeves leads the Genesis Effect programming team, and creates a new graphics technique called "Particle Systems". Tron: First extensive use of CGI including the Light Cycle sequence. [27]