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Code of Princess is a hack and slash video game that features several game modes and over 50 playable characters. In single-player mode there is a story-driven campaign mode with several scenarios where only 4 characters (Solange, Ali, Zozo and Allegro) are playable, a "free play" mode that allows playing any campaign scenario with any available character, and a "Bonus Quests" mode where ...
The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor bushidō. Upon its release, the realistic fighting engine in Bushido Blade was seen as innovative, particularly the game's unique Body Damage System. [2] [3] A direct sequel, Bushido Blade 2, was released on the PlayStation a year later.
The Bugei jūhappan (武芸十八般 "Eighteen Kinds Of Martial Arts") is a selection of combat techniques and martial arts used by the samurai of Tokugawa-era Japan. [1] Established by Hirayama Gyozo , the concept is based on earlier Chinese traditions, such as Eighteen Arms of Wushu.
Bushido Blade 2 (ブシドーブレード弐, Bushidō Burēdo Tsu) is a fighting video game published by Square, released in Japan and North America in 1998.It is the sequel to Bushido Blade, which had been released the previous year.
Naturally, such behavior carries serious risk. The samurai performs these acts personally and risks capture or death. At minimum, exposure entails loss of honor and land and more serious offenses require ritual suicide ; a failed attempt on the life of the samurai's lord occasions the extermination of his entire family, losing the game.
This is an accepted version of this page This is the latest accepted revision, reviewed on 1 December 2024. Moral code of the samurai This article is about the Japanese concept of chivalry. For other uses, see Bushido (disambiguation). A samurai in his armor in the 1860s. Hand-colored photograph by Felice Beato Bushidō (武士道, "the way of the warrior") is a moral code concerning samurai ...
Tsujigiri (辻斬り or 辻斬, literally "crossroads killing") is a Japanese term for a practice when a samurai, after receiving a new katana or developing a new fighting style or weapon, tests its effectiveness by attacking a human opponent, usually a random defenseless passer-by, in many cases during night time. [1]
It is thought likely that the first iron swords were manufactured in Japan in the fourth century, based on technology imported from China via the Korean peninsula. [4]: 1 While swords clearly played an important cultural and religious role in ancient Japan, [4]: 5, 14 in the Heian period the globally recognised curved Japanese sword (the katana) was developed and swords became important ...