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  2. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Manga (Japanese: マンガの描き方) is a series of instructional books on drawing manga published by Graphic-sha, by a variety of authors. Originally in Japanese for the Japanese market, many volumes have been translated into English and published in the United States.

  3. Gesture drawing - Wikipedia

    en.wikipedia.org/wiki/Gesture_drawing

    Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time, often as little as 10 seconds, or as long as 5 minutes. Gesture drawing is often performed as a warm-up for a life drawing session, but is a skill that may be cultivated for its own sake.

  4. Iaijutsu - Wikipedia

    en.wikipedia.org/wiki/Iaijutsu

    Iaijutsu is a combative sword-drawing art but not necessarily an aggressive art because iaijutsu is also a counterattack-oriented art. Iaijutsu technique may be used aggressively to wage a premeditated surprise attack against an unsuspecting enemy.

  5. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.

  6. Akanbe - Wikipedia

    en.wikipedia.org/wiki/Akanbe

    In addition, akanbe is a technique in image composition for animating the hand gesture of a character in anime, comics, or manga. It involves making a character raise their index finger to their eye and making a V-shaped mouth with their lips.

  7. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique drawing is also the crudest "3D" drawing method but the easiest to master. One way to draw using an oblique view is to draw the side of the object in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth ...

  8. Straight ahead animation - Wikipedia

    en.wikipedia.org/wiki/Straight_ahead_animation

    Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life , and is a part of the 12 Basic Principles of Animation .

  9. 24-form tai chi - Wikipedia

    en.wikipedia.org/wiki/24-form_tai_chi

    The form was the result of an effort by the Chinese Sports Committee, which, in 1956, brought together four tai chi teachers—Chu Guiting, Cai Longyun, Fu Zhongwen, and Zhang Yu—to create a simplified form of tai chi as exercise for the masses.

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