Search results
Results from the WOW.Com Content Network
The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).
Equation [3] involves the average velocity v + v 0 / 2 . Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...
In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.
This example neglects the effects of tire sliding, suspension dipping, real deflection of all ideally rigid mechanisms, etc. Another example of significant jerk, analogous to the first example, is the cutting of a rope with a particle on its end. Assume the particle is oscillating in a circular path with non-zero centripetal acceleration.
The formula for the acceleration A P can now be obtained as: = ˙ + + (), or = / + / +, where α is the angular acceleration vector obtained from the derivative of the angular velocity vector; / =, is the relative position vector (the position of P relative to the origin O of the moving frame M); and = ¨ is the acceleration of the origin of ...
It is the locus corresponding to the locations over time of a point moving away from a fixed point with a constant speed along a line that rotates with constant angular velocity. Equivalently, in polar coordinates (r, θ) it can be described by the equation = with real number b.
A twist is a screw used to represent the velocity of a rigid body as an angular velocity around an axis and a linear velocity along this axis. All points in the body have the same component of the velocity along the axis, however the greater the distance from the axis the greater the velocity in the plane perpendicular to this axis.
Hodograph transformation is a technique used to transform nonlinear partial differential equations into linear version. It consists of interchanging the dependent and independent variables in the equation to achieve linearity. [4]