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This allows closer views of well-mapped objects that have high-resolution VTs available for download. 3D models of historical and existing spacecraft are available flying in reasonably accurate trajectories, such as Sputnik 1, Voyager 2, the Hubble Space Telescope, and the International Space Station, as are extended data plots for stars (2 ...
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
Noctis (Latin for "of the night") is a space flight simulation video game for Windows released in 2000 for free by Italian programmer Alessandro Ghignola. It centers around first-person visual exploration of the fictional Feltyrion galaxy, which is presented as being approximately 90 thousand light-years in radius—double that of the actual Milky Way Galaxy—and containing over 78 billion ...
The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. [1] The game Elite is widely considered to be the breakthrough game of the genre, [1] [2] [3] and as having successfully melded the "space trading" and flight sim genres. [4]
SpaceEngine also has a built-in flight simulator (currently in Alpha) which allows for users to spawn in a selection of fictional spacecraft which can be flown in an accurate model of orbital mechanics and also an atmospheric flight model when entering the atmospheres of the various planets and moons.
These amateur flight simulation games depict spacecraft in orbit or space. They may incorporate Newtonian mechanics as opposed to arcade-style space flight present in many space combat / trading games.
Microsoft Space Simulator was released under the Microsoft Home line in 1994. It was developed by BAO Ltd., a company run by Bruce Artwick (who was also behind the development of Microsoft Flight Simulator) with Charles Guy as lead developer. It provided support for 256-color graphics on three resolutions: 320x400, 640x400, and 800x600.
KStars supports adjustable simulation speeds in order to view phenomena that happen over long timescales. For astronomical calculations, Astrocalculator can be used to predict conjunctions, lunar eclipses, and perform many common astronomical calculations. The following tools are included: Observation planner; Sky calendar tool; Script Builder