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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...

  3. Samy (computer worm) - Wikipedia

    en.wikipedia.org/wiki/Samy_(computer_worm)

    Samy (also known as JS.Spacehero) is a cross-site scripting worm that was designed to propagate across the social networking site MySpace by Samy Kamkar.Within just 20 hours [1] of its October 4, 2005 release, over one million users had run the payload [2] making Samy the fastest-spreading virus of all time.

  4. What Happened to Myspace (and Is It Even Still Around)? - AOL

    www.aol.com/happened-myspace-even-still-around...

    If you spent time on the internet in the early-to-mid-2000s, you've probably asked yourself at least once, what ever happened to Myspace? The site was really one of the world's introductions to ...

  5. Myspace - Wikipedia

    en.wikipedia.org/wiki/Myspace

    Myspace (formerly stylized as MySpace; also myspace; and sometimes my␣, with an elongated open box symbol) is a social networking service based in the United States. Launched on August 1, 2003, it was the first social network to reach a global audience and had a significant influence on technology, pop culture and music. [ 2 ]

  6. Top 25 MySpace Games list for December doesn't change much - AOL

    www.aol.com/news/2009-12-01-top-25-myspace-games...

    While 2008 saw a monthly increase of about 718,000 users between November and December for the top game, 2009 has a much lower number of about 91,000, which shows how MySpace's user base has ...

  7. Criticism of Myspace - Wikipedia

    en.wikipedia.org/wiki/Criticism_of_Myspace

    The social networking service Myspace was among the most popular web sites in the 2000s decade. It has faced criticism on a variety of fronts, including for a massive redesign of the site in 2012 which occurred after the majority of original users had abandoned the website, misuse of the platform for cyber-bullying and harassment, risks for users' privacy, and major data losses.

  8. Zynga - Wikipedia

    en.wikipedia.org/wiki/Zynga

    Zynga uses a "free-to-play" business model. [124] Revenue is acquired via direct credit card payments and partner businesses. [ 125 ] [ 126 ] It sells in-game virtual goods as people play its games, supports in-game advertising, [ 127 ] and it has banner advertising around its game portals.

  9. SpaceHey - Wikipedia

    en.wikipedia.org/wiki/Spacehey

    Spacehey was created in 2020 by 18-year-old German web developer Anton Röhm. [5] [6] Röhm stated that he never personally used MySpace at its peak, due to the fact that he was too young at the time, but added, "Thanks to older friends and the internet, I heard a lot about it.