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  2. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    Ultima II, the first game in the game series to be ported to IBM PC, used CGA composite graphics. King's Quest I also offered 16-color graphics on the PC, PCjr and Tandy 1000, but provided a 'RGB mode' at the title screen which would utilize only the ordinary CGA graphics mode, limited to 4 colors. Examples of CGA games on RGBI and composite ...

  3. List of 16-bit computer color palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_16-bit_computer...

    The Enhanced Graphics Adapter (EGA) supports all CGA modes and add three more: two 320×200 and 640×200 graphic modes, both with the full CGA 16-color palette (intended to be used with the same "digital RGB" CGA color monitor of 200 scan lines) and an extra 640×350 graphic mode with 16 colors chosen from a 6-bit RGB (64 colors) palette for ...

  4. Composite artifact colors - Wikipedia

    en.wikipedia.org/wiki/Composite_artifact_colors

    It was most common on the IBM PC (with CGA graphics), [4] TRS-80 Color Computer, [5] Apple II [6] and Atari 8-bit computers, [1] and used by the Ultima role-playing video games. [6] Software titles (such as King's Quest for the IBM PC) usually provided an option to select between "RGB mode" and "Color Composite mode". [7]

  5. Tandy Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Tandy_Graphics_Adapter

    The PCjr, released in 1983, has a graphics subsystem built around IBM's Video Gate Array [3] (not to be confused with the later Video Graphics Array) and an MC6845 CRTC [4] and extends on the capabilities of the Color Graphics Adapter (CGA), increasing the number of colors in each screen mode. CGA's 2-color mode can be displayed with four ...

  6. List of 8-bit computer hardware graphics - Wikipedia

    en.wikipedia.org/wiki/List_of_8-bit_computer...

    It was offered with a Monochrome Display Adapter (MDA) or a Color Graphics Adapter (CGA). The MDA is a text mode -only display adapter, without any graphic ability beyond using the built-in code page 437 character set (which includes half-block and line-drawing characters), and employed an original IBM green monochrome monitor ; only black ...

  7. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Front and rear views of the TVM MD-3 cathode-ray tube monitor (Enhanced Graphics Adapter era). Note the DE-9 connector, cryptic mode switch, contrast and brightness controls at front, and the V-Size and V-Hold knobs at rear, which allow the control of the scaling and signal to CRT refresh rate synchronization respectively.

  8. Hercules Graphics Card - Wikipedia

    en.wikipedia.org/wiki/Hercules_Graphics_Card

    The text mode of the Hercules card uses the same signal timing as the MDA text mode. The Hercules graphics mode is similar to the CGA high-resolution (640 × 200) two-color mode; the video buffer contains a packed-pixel bitmap (eight pixels per byte, one bit per pixel) with the same byte format—including the pixel-to-bit mapping and byte ...

  9. Enhanced Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Enhanced_Graphics_Adapter

    IBM MDA, CGA and EGA monitors, all supported by the EGA card. The original IBM EGA was an 8-bit PC ISA card with 64 KB of onboard RAM. An optional daughter-board (the Graphics Memory Expansion Card) provided a minimum of 64 KB additional RAM, and up to 192 KB if fully populated with the Graphics Memory Module Kit. [22]