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In Python, functions are first-class objects that can be created and passed around dynamically. Python's limited support for anonymous functions is the lambda construct. An example is the anonymous function which squares its input, called with the argument of 5:
Specific applications of search algorithms include: Problems in combinatorial optimization, such as: . The vehicle routing problem, a form of shortest path problem; The knapsack problem: Given a set of items, each with a weight and a value, determine the number of each item to include in a collection so that the total weight is less than or equal to a given limit and the total value is as ...
If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.
A trivial example of a static function is a sorted list of the keys and values which implements all the above operations and many more. However, the retrieve on a list is slow and we implement many unneeded operations that can be removed to allow optimizations.
Historically, these were termed the funarg problems, the name coming from "function argument". [5] In early imperative languages these problems were avoided by either not supporting functions as result types (e.g. ALGOL 60, Pascal) or omitting nested functions and thus non-local variables (e.g. C).
Whether or not Foo.bar(5) invokes a function or simply sets an attribute is hidden from the caller. Likewise whether Foo.bar() simply retrieves the value of the attribute, or invokes a function to compute the value returned, is an implementation detail hidden from the caller. If the language uses the attribute syntax the syntax may look like this.
A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...