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In its simplest implementation for linear cases such as lines, the DDA algorithm interpolates values in interval by computing for each x i the equations x i = x i−1 + 1, y i = y i−1 + m, where m is the slope of the line. This slope can be expressed in DDA as follows:
A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...
Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points.
The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...
Grapher is a graphing calculator capable of creating both 2D graphs including classic (linear-linear), polar coordinates, linear-logarithmic, log-log, and polar log, as well as 3D graphs including standard system, cylindrical system, and spherical system. Grapher is a Cocoa application which takes advantage of Mac OS X APIs.
In pseudocode, this algorithm would look as follows. The algorithm does not use complex numbers and manually simulates complex-number operations using two real numbers, for those who do not have a complex data type. The program may be simplified if the programming language includes complex-data-type operations.
The integrators in a DDA are implemented as accumulators, with the numeric result converted back to a pulse rate by the overflow of the accumulator. The primary advantages of a DDA over the conventional analog differential analyzer are greater precision of the results and the lack of drift/noise/slip/lash in the calculations. The precision is ...
Discontinuous deformation analysis (DDA) is a type of discrete element method (DEM) originally proposed by Shi [1] in 1988. DDA is somewhat similar to the finite element method for solving stress-displacement problems, but accounts for the interaction of independent particles (blocks) along discontinuities in fractured and jointed rock masses.