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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Changes to Unity 2022 were intended to improve productivity by reducing the time required to enter play mode and import files, and implementing visual search queries and multi selection in the package manager. [47] For 2D projects, changes focused on accelerating core software, import, animation, and physics. Sprite atlasing was revised.

  4. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

  5. Wikipedia:SVG help - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:SVG_Help

    SVG makes an excellent format for artwork, diagrams and drawings. SVG images are defined in XML text files. This means that they can be searched, indexed, scripted, and compressed. Since they are XML files, SVG images can be edited with any text editor, but SVG-based drawing programs are also available.

  6. Inkscape - Wikipedia

    en.wikipedia.org/wiki/Inkscape

    Inkscape is a vector graphics editor.It is used for both artistic and technical illustrations such as cartoons, clip art, logos, typography, diagrams, and flowcharts.It uses vector graphics to allow for sharp printouts and renderings at unlimited resolution and is not bound to a fixed number of pixels like raster graphics.

  7. File:Unity 2021.svg - Wikipedia

    en.wikipedia.org/wiki/File:Unity_2021.svg

    Unity's official logo will be used to represent the company and the Unity engine from October 5, 2021. Tachelhit (Tifinagh script) Logo chính thức của Unity kể từ ngày 5 tháng 10 năm 2021, được sử dụng để đại diện cho công ty cũng như Unity Editor.

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    In principle, any 2D vector graphics renderer can be used to render 3D objects by first projecting them onto a 2D image plane. [36]: 93, 431, 505, 553 3D rasterization Adapts 2D rasterization algorithms so they can be used more efficiently for 3D rendering, handling hidden surface removal via scanline or z-buffer techniques. Different realistic ...

  9. WebP - Wikipedia

    en.wikipedia.org/wiki/WebP

    Godot Engine as of version 4.0 supports importing and exporting WebP images and uses WebP as its internal format for storing imported compressed textures. [100] Content management systems (CMS) usually do not support WebP natively or by default. However, for most popular CMS, extensions are available for automated conversion from other image ...

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