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Discover and modify source-code constructions (such as code blocks, classes, methods, protocols, etc.) as first-class objects at runtime. Convert a string matching the symbolic name of a class or function into a reference to or invocation of that class or function. Evaluate a string as if it were a source-code statement at runtime.
Python uses the following syntax to express list comprehensions over finite lists: S = [ 2 * x for x in range ( 100 ) if x ** 2 > 3 ] A generator expression may be used in Python versions >= 2.4 which gives lazy evaluation over its input, and can be used with generators to iterate over 'infinite' input such as the count generator function which ...
In Python, functions are first-class objects, just like strings, numbers, lists etc. This feature eliminates the need to write a function object in many cases. Any object with a __call__() method can be called using function-call syntax. An example is this accumulator class (based on Paul Graham's study on programming language syntax and ...
Similar to C#, a Java extension method is declared static in an @Extension class where the first argument has the same type as the extended class and is annotated with @This. Alternatively, the Fluent plugin allows calling any static method as an extension method without using annotations, as long as the method signature matches.
An example C# 2.0 generator (the yield is available since C# version 2.0): Both of these examples utilize generics, but this is not required. yield keyword also helps in implementing custom stateful iterations over a collection as discussed in this discussion. [12]
This example illustrates the C# idea of properties, which are a special type of class member. Unlike Java, no explicit methods are defined; a public 'property' contains the logic to handle the actions. Note use of the built-in (undeclared) variable value.
For example, the Java language does not allow client code that accesses the private data of a class to compile. [12] In the C++ language, private methods are visible, but not accessible in the interface; however, they may be made invisible by explicitly declaring fully abstract classes that represent the interfaces of the class.
The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]