Search results
Results from the WOW.Com Content Network
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group. Difficulty should increase throughout the game since players get better and usually unlock more power.
The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.
From Wikipedia, the free encyclopedia. Redirect page
Furthermore, several more factors may be added, such as the position of the team in the league, the strength of the team's division or conference, which games count in the formula and which do not (vital in the Bowl Championship Series), the locations of the games (see home team and home advantage) and others.
An example of an important asymptotic result is the prime number theorem. Let π(x) denote the prime-counting function (which is not directly related to the constant pi), i.e. π(x) is the number of prime numbers that are less than or equal to x. Then the theorem states that .
Algorithms for calculating variance play a major role in computational statistics.A key difficulty in the design of good algorithms for this problem is that formulas for the variance may involve sums of squares, which can lead to numerical instability as well as to arithmetic overflow when dealing with large values.
A curve in the complex plane is defined as a continuous function from a closed interval of the real line to the complex plane: : [,]. This definition of a curve coincides with the intuitive notion of a curve, but includes a parametrization by a continuous function from a closed interval.