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  2. Chromium Embedded Framework - Wikipedia

    en.wikipedia.org/wiki/Chromium_Embedded_Framework

    CEF 3 is a multi-process implementation based on the Chromium Content API and has performance similar to Google Chrome. [6] It uses asynchronous messaging to communicate between the main application process and one or more render processes ( Blink + V8 JavaScript engine).

  3. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  4. WebKit - Wikipedia

    en.wikipedia.org/wiki/WebKit

    WebKit is used as the rendering engine within Safari and was used by Google's Chrome web browser on Windows, macOS, and Android (before version 4.4 KitKat). Chrome used only WebCore, and included its own JavaScript engine named V8 and a multiprocess system. [ 48 ]

  5. Chromium (web browser) - Wikipedia

    en.wikipedia.org/wiki/Chromium_(web_browser)

    Chromium is a free and open-source web browser project, primarily developed and maintained by Google. [3] It is a widely-used codebase, providing the vast majority of code for Google Chrome and many other browsers, including Microsoft Edge, Samsung Internet, and Opera.

  6. V8 (JavaScript engine) - Wikipedia

    en.wikipedia.org/wiki/V8_(JavaScript_engine)

    V8 is a JavaScript and WebAssembly engine developed by Google for its Chrome browser. [ 1 ] [ 4 ] V8 is free and open-source software that is part of the Chromium project and also used separately in non-browser contexts, notably the Node.js runtime system .

  7. Blink (browser engine) - Wikipedia

    en.wikipedia.org/wiki/Blink_(browser_engine)

    Blink is by far the most-used browser engine, due to the market share dominance of Google Chrome and the fact that many other browsers are based on the Chromium code. To create Chrome, Google chose to use Apple's WebKit engine. [2] However, Google needed to make substantial changes to the WebKit code to support its novel multi-process browser ...

  8. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Google Chrome – WebGL 1.0 has been enabled on all platforms that have a capable graphics card with updated drivers since version 9, released in February 2011. [21] [22] By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to Direct X 9.0c or 11.0, which have better driver support. [23]

  9. Chakra (JScript engine) - Wikipedia

    en.wikipedia.org/wiki/Chakra_(JScript_engine)

    A distinctive feature of the engine is that it JIT compiles scripts on a separate CPU core, parallel to the web browser. [1] [2] Though Microsoft has in the past pointed out that other elements, such as rendering and marshalling, are just as important for a browser's overall performance, [3] their improvements to the engine were in response to evolving competing browsers, compared to which IE8 ...