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Quake II Mission Pack: Ground Zero is the second expansion pack, released on September 11, 1998. [55] It was developed by Rogue Entertainment. [56] It comes with fourteen single-player levels, ten multiplayer maps, five additional music tracks, five enemies, seven power-ups, and five weapons.
Quake Mission Pack No. 2: Dissolution of Eternity was the second official mission pack, released on March 19, 1997. [89] Developed by Rogue Entertainment, it features two episodes divided into fifteen new single-player levels, a new multiplayer level, a new soundtrack, and several new enemies and bosses. Notably, the pack lacks secret levels.
Quake II Mission Pack: The Reckoning (1998) Quake II Mission Pack: Ground Zero (1998) Call of the Machine (2023; expansion created by MachineGames for the enhanced edition of Quake II) Quake 4 (2005) Enemy Territory: Quake Wars (2007; a spin-off of the series and a successor to Wolfenstein: Enemy Territory, with a storyline set before the ...
The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] ... Quake II Mission Pack ...
After months of leaks and rumors, the Quake 2 remaster is finally out.
Two official expansion packs were released in 1997: Quake Mission Pack No. 1: Scourge of Armagon, developed by Hipnotic Interactive, and Quake Mission Pack No. 2: Dissolution of Eternity, developed by Rogue Entertainment.
Quake Mission Pack No. 2: Dissolution of Eternity (1997) Quake II Mission Pack: Ground Zero (1998) Quake II (1999) (Nintendo 64) [2] American McGee's Alice (2000) Counter-Strike: Condition Zero (never published, development passed back to Valve, later to Gearbox Software) [3] [4]
Among its later projects was Quake II Mission Pack: The Reckoning, for which it worked with publisher Activision. [2] Around 1999, some of the original business partners sought to exit the company. To handle this efficiently, Xatrix was transferred to a new corporation under Markham as creative director. [3]
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