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  2. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  3. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Compass/quest arrow - sometimes found in RPGs, first-person shooters and driving games, they help guide the player toward the objective. An example is in the first-person shooter BioShock , which displays an arrow pointing the direction of the next objective on the top of the player's HUD.

  4. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  5. Focus (computing) - Wikipedia

    en.wikipedia.org/wiki/Focus_(computing)

    The concept is similar to a cursor in a text-based environment. However, when considering a graphical interface, there is also a mouse pointer involved. Moving the mouse will typically move the mouse pointer without changing the focus. The focus can usually be changed by clicking on a component that can receive focus with the mouse.

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  7. Mouseover - Wikipedia

    en.wikipedia.org/wiki/Mouseover

    In the field of computing and web design, a mouseover, is an event occurring when the user moves the cursor over a specified point on a computer monitor using a computer mouse. Also called a hover effect, mouseovers are graphical controls that respond when a user moves their mouse pointer over a designated area.

  8. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    It signals the point where actions of the user take place. It can be used in text-based or graphical user interfaces to select and move other elements. The keyboard cursor may also be repositioned using the pointer. Though it is distinct from the text cursor, the mouse pointer is also being called a cursor or mouse cursor. [13]

  9. Windows wait cursor - Wikipedia

    en.wikipedia.org/wiki/Windows_wait_cursor

    There are two uses for the wait cursor: short term and long term. The wait cursor is a shared resource in the system across applications and windows. By default, when the mouse cursor is in a window, the cursor shown is controlled by the window's registered window class and handling of WM_SETCURSOR. Different scenarios can be used instead. [2]