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The implementation of exception handling in programming languages typically involves a fair amount of support from both a code generator and the runtime system accompanying a compiler. (It was the addition of exception handling to C++ that ended the useful lifetime of the original C++ compiler, Cfront. [18]) Two schemes are most common.
Microsoft Structured Exception Handling is the native exception handling mechanism for Windows and a forerunner technology to Vectored Exception Handling (VEH). [1] It features the finally mechanism not present in standard C++ exceptions (but present in most imperative languages introduced later).
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The corresponding system routine in Windows 9x, named SHELL_SYSMODAL_Message, does not halt the system like bug checks do. Instead, it displays the infamous "blue screen of death" (BSoD) and allows the user to attempt to continue. The Windows DDK and the WinDbg documentation both have reference information about most bug checks. The WinDbg ...
CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.
In computing, CUDA is a proprietary [1] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.
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EDAC is a Linux kernel subsystem that handles detection of ECC errors from memory controllers for most chipsets on i386 and x86_64 architectures. EDAC drivers for other architectures like arm also exists. It is recommended to use rasdaemon to gather MCE information on Linux systems because mcelog has been deprecated as of 2017. [9] [10] [11] [12]