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Hardware switch for alternating between DirectInput and XInput (central "Logitech" button unavailable in DirectInput mode) "Mode" button for swapping d-pad and left analogue stick functionality A modified version of the controller was used on OceanGate, Inc. 's Titan submersible, best known for imploding during an expedition to visit the wreck ...
The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
Universal Scrolling is a software function within IntelliPoint that allows a scroll wheel to work with programs that do not natively support that method of input. If a program supports scroll wheels natively, the Universal Scrolling feature will generally not interfere with the native implementation.
The Logitech iFeel optical mouse uses a red LED to project light onto the tracking surface. Unlike mechanical mice, whose tracking mechanisms can become clogged with lint, optical mice have no moving parts (besides buttons and scroll wheels); therefore, they do not require maintenance other than removing debris that might collect under the ...
The wheel was released on December 13, 2007. Developed in conjunction with Polyphony Digital , first introduced at the 2007 Tokyo Game Show , and intended for use with Gran Turismo 5 Prologue , Gran Turismo 5 , and all PlayStation 3 auto racing games, the Driving Force GT is the fifth entry in the company's Driving Force series of game ...
Typically, the theatre scroll will contain subtler colours, while the rock and roll scroll will contain more saturated shades. A number of scroller manufacturers and third party vendors offer scrolls made with custom colours, assembled to a customer's specifications, though these are non-standard items and carry a premium.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Two businessmen negotiate with a giant, light-up mouse-pointer hand. The hand mocks the first businessman's suggestions, noting that "A startup in Frisco made a mockery of your signing bonus." The businessman tells the hand "I don't like you." Kforce "Looking for a Job" A man leads someone through the red-light district of a city.