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  2. Combination - Wikipedia

    en.wikipedia.org/wiki/Combination

    In mathematics, a combination is a selection of items from a set that has distinct members, such that the order of selection does not matter (unlike permutations).For example, given three fruits, say an apple, an orange and a pear, there are three combinations of two that can be drawn from this set: an apple and a pear; an apple and an orange; or a pear and an orange.

  3. Combinatorial number system - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_number_system

    A k-combination of a set S is a subset of S with k (distinct) elements. The main purpose of the combinatorial number system is to provide a representation, each by a single number, of all () possible k-combinations of a set S of n elements.

  4. Binomial coefficient - Wikipedia

    en.wikipedia.org/wiki/Binomial_coefficient

    Conversely, shows that any integer-valued polynomial is an integer linear combination of these binomial coefficient polynomials. More generally, for any subring R of a characteristic 0 field K, a polynomial in K[t] takes values in R at all integers if and only if it is an R-linear combination of binomial coefficient polynomials.

  5. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    Lottery mathematics is used to calculate probabilities of winning or losing a lottery game. It is based primarily on combinatorics, particularly the twelvefold way and combinations without replacement. It can also be used to analyze coincidences that happen in lottery drawings, such as repeated numbers appearing across different draws. [1

  6. Derangement - Wikipedia

    en.wikipedia.org/wiki/Derangement

    Number of possible permutations and derangements of n elements. n! (n factorial) is the number of n-permutations; !n (n subfactorial) is the number of derangements – n-permutations where all of the n elements change their initial places.

  7. Combinatorial design - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_design

    An r × n tuscan-k rectangle on n symbols has r rows and n columns such that: each row is a permutation of the n symbols and; for any two distinct symbols a and b and for each m from 1 to k, there is at most one row in which b is m steps to the right of a. If r = n and k = 1 these are referred to as Tuscan squares, while if r = n and k = n - 1 ...

  8. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    A map of the 24 permutations and the 23 swaps used in Heap's algorithm permuting the four letters A (amber), B (blue), C (cyan) and D (dark red) Wheel diagram of all permutations of length = generated by Heap's algorithm, where each permutation is color-coded (1=blue, 2=green, 3=yellow, 4=red).

  9. Fisher's method - Wikipedia

    en.wikipedia.org/wiki/Fisher's_method

    Under Fisher's method, two small p-values P 1 and P 2 combine to form a smaller p-value.The darkest boundary defines the region where the meta-analysis p-value is below 0.05.. For example, if both p-values are around 0.10, or if one is around 0.04 and one is around 0.25, the meta-analysis p-value is around 0