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  2. List of computer system emulators - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_system...

    Cross-platform/POSIX API: binaries for 32-bit Intel Linux, Raspberry Pi, OS X Lion, and OS X Yosemite: GPL3: ee9 V3.1a July 18, 2018: English Electric KDF9: Cross-platform/POSIX API: binary for 32-bit Windows with Cygwin: GPL3: ee9 V10 February 25, 2024: English Electric KDF9: Cross-platform/POSIX API: binary for 32-bit Raspberry Pi 4/400 GPL3 ...

  3. Compatibility layer - Wikipedia

    en.wikipedia.org/wiki/Compatibility_layer

    [10] [11] [12] touchHLE is a compatibility layer (referred to as a “high-level emulator”) for Windows and macOS made by Andrea "hikari_no_yume" (Sweden) in early 2023 to run legacy 32-bit iOS software. The compatibility layer was only able to run one software, Super Monkey Ball as of version 0.1.0.

  4. Virtual DOS machine - Wikipedia

    en.wikipedia.org/wiki/Virtual_DOS_machine

    The 32-bit WoW translation layer thunks 16-bit API routines. 32-bit DOS emulation is present for DOS Protected Mode Interface (DPMI) and 32-bit memory access. This layer converts the necessary extended and expanded memory calls for DOS functions into Windows NT memory calls. wowexec.exe is the emulation layer that emulates 16-bit Windows.

  5. IA-32 Execution Layer - Wikipedia

    en.wikipedia.org/wiki/IA-32_Execution_Layer

    The IA-32 Execution Layer (IA-32 EL) is a software emulator in the form of a software driver that improves performance of 32-bit applications running on 64-bit Intel Itanium-based systems, particularly those running Linux and Windows Server 2003 (it is included in Windows Server 2003 SP1 and later [1] and in most Linux distributions for Itanium).

  6. Dynamic recompilation - Wikipedia

    en.wikipedia.org/wiki/Dynamic_recompilation

    In computer science, dynamic recompilation is a feature of some emulators and virtual machines, where the system may recompile some part of a program during execution. By compiling during execution, the system can tailor the generated code to reflect the program's run-time environment, and potentially produce more efficient code by exploiting information that is not available to a traditional ...

  7. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  8. Windows on Windows - Wikipedia

    en.wikipedia.org/wiki/Windows_on_Windows

    Many 16-bit Windows legacy programs can run without changes on newer 32-bit editions of Windows. The reason designers made this possible was to allow software developers time to remedy their software during the industry transition from Windows 3.1 to Windows 95 and later, without restricting the ability for the operating system to be upgraded to a current version before all programs used by a ...

  9. List of emulators - Wikipedia

    en.wikipedia.org/wiki/List_of_emulators

    Platforms: Windows, macOS, Linux, Nintendo 3DS, Nintendo Switch, PlayStation Vita, Wii, Wii U Description: mGBA is a lightweight, high-performance emulator for the Game Boy Advance. Known for its accuracy, it offers advanced features like customizable controls, save states, support for Game Boy and Game Boy Color games, and hardware-accelerated ...