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  2. DPLL algorithm - Wikipedia

    en.wikipedia.org/wiki/DPLL_algorithm

    In logic and computer science, the Davis–Putnam–Logemann–Loveland (DPLL) algorithm is a complete, backtracking-based search algorithm for deciding the satisfiability of propositional logic formulae in conjunctive normal form, i.e. for solving the CNF-SAT problem.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  4. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    For example, the equation x + y = 2x – 1 is solved for the unknown x by the expression x = y + 1, because substituting y + 1 for x in the equation results in (y + 1) + y = 2(y + 1) – 1, a true statement. It is also possible to take the variable y to be the unknown, and then the equation is solved by y = x – 1.

  5. Conflict-driven clause learning - Wikipedia

    en.wikipedia.org/wiki/Conflict-Driven_Clause...

    A satisfying assignment for this formula is e.g.: A = F a l s e , B = F a l s e , C = T r u e {\displaystyle A=\mathrm {False} ,B=\mathrm {False} ,C=\mathrm {True} } since it makes the first clause true (since ¬ A {\displaystyle \lnot A} is true) as well as the second one (since C {\displaystyle C} is true).

  6. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door 2 and the host opens door 3 is ⁠ 1 / 3 ⁠ × 1 = ⁠ 1 / 3 ⁠. These are the only cases where the host opens door 3, so if the player has picked door 1 and the host opens door 3, the car is ...

  7. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    [2] [3] For the 15 puzzle, lengths of optimal solutions range from 0 to 80 single-tile moves (there are 17 configurations requiring 80 moves) [4] [5] or 43 multi-tile moves; [6] the 8 Puzzle always can be solved in no more than 31 single-tile moves or 24 multi-tile moves (integer sequence A087725). The multi-tile metric counts subsequent moves ...

  8. 'Somebody has to find out': Trump says RFK Jr. will look at ...

    www.aol.com/trump-says-rfk-jr-may-182841717.html

    The reported autism rate in the U.S. has indeed increased in recent decades, rising from 1 in 150 children in 2000 to 1 in 36 children in 2020, ...

  9. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    If the remainder is 3, move 2 to the end of even list and 1,3 to the end of odd list (4, 6, 8, 2 – 5, 7, 9, 1, 3). Append odd list to the even list and place queens in the rows given by these numbers, from left to right (a2, b4, c6, d8, e3, f1, g7, h5).