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  2. Serial time-encoded amplified microscopy - Wikipedia

    en.wikipedia.org/wiki/Serial_time-encoded...

    Avoiding this problem and featuring the optical image amplification for improvement in sensitivity at high image acquisition rates, STEAM's shutter speed is at least 1000 times faster than the best CCD [1] and CMOS [2] cameras. Its frame rate is 1000 times faster than the fastest CCD cameras and 10–100 times faster than the fastest CMOS cameras.

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU , is able to generate frames, and refresh rate is the frequency at which a display shows completed ...

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a digital distribution service and storefront developed by ... would run at an acceptable frame rate and with a degree of connectivity with the Windows and ...

  5. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  6. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.

  7. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. [1]

  8. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    A single update of a game simulation is known as a tick. The rate at which the simulation is run on a server is often referred to as the server's tickrate; this is essentially the server equivalent of a client's frame rate, absent any rendering system. [11]

  9. Steam and water analysis system - Wikipedia

    en.wikipedia.org/wiki/Steam_and_water_analysis...

    Steam and water analysis system (SWAS) [1] is a system dedicated to the analysis of steam or water.In power stations, it is usually used to analyze boiler steam and water to ensure the water used to generate electricity is clean from impurities which can cause corrosion to any metallic surface, such as in boiler and turbine.