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If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
In any case, this algorithm will provide a way to multiply two positive integers, provided is chosen so that < +. Let n = D M {\displaystyle n=DM} be the number of bits in the signals a {\displaystyle a} and b {\displaystyle b} , where D = 2 k {\displaystyle D=2^{k}} is a power of two.
The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.
For example, to multiply 5.8 by 2.13, the process is the same as to multiply 58 by 213 as described in the preceding section. To find the position of the decimal point in the final answer, one can draw a vertical line from the decimal point in 5.8, and a horizontal line from the decimal point in 2.13. (See picture for Step 4.)
Many common methods for multiplying numbers using pencil and paper require a multiplication table of memorized or consulted products of small numbers (typically any two numbers from 0 to 9). However, one method, the peasant multiplication algorithm, does not.
The grid method can be introduced by thinking about how to add up the number of points in a regular array, for example the number of squares of chocolate in a chocolate bar. As the size of the calculation becomes larger, it becomes easier to start counting in tens; and to represent the calculation as a box which can be sub-divided, rather than ...
The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic
In mathematics, the symbol × has a number of uses, including Multiplication of two numbers, where it is read as "times" or "multiplied by" [1] Cross product of two vectors, where it is usually read as "cross" Cartesian product of two sets, where it is usually read as "cross" [7]