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"Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically generated media), but artists can also make generative art using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data ...
Generative design in sustainable design is an effective approach addressing energy efficiency and climate change at the early design stage, recognizing buildings contribute to approximately one-third of global greenhouse gas emissions and 30%-40% of total building energy use. [15]
Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.
[4] [5] The classification of the artes mechanicae as applied geometry was introduced to Western Europe by Dominicus Gundissalinus (12th century) under the influence of his readings in Arabic scholarship. [citation needed] In the 19th century, "mechanic arts" referred to some of the fields that are now known as engineering.
The bones therefore form a hierarchy. The full transform of a child node is the product of its parent transform and its own transform. So moving a thigh-bone will move the lower leg too. As the character is animated, the bones change their transformation over time, under the influence of some animation controller.
[4] The arts lab is sponsored by the medicine department at the University of Western Australia. Other examples include the Art and Genomics Centre (NL), the LABoral Centro de Arte y Creación Industrial (ES) and Artists in Labs (CH) program. New forms of educational programs are being established at universities around the world.
Biomechanical art (also called Biomech) is a surrealistic style of art that combines elements of machines with organics. [1] Rendered with distinct realism, biomechanical art expresses an internal fantasy world, most typically represented with human or animal anatomy where bones and joints are replaced with metal pistons and gears, but infused with muscles and tendons.
Museo de arte Alvar y Carmen T. de Carrillo Gil, 1996; José Hernan Aguilar et Miguel Chevalier, Oro negro, Bogotà, Ed. Museo de arte universidad nacional de Colombia, 1994; Jorge Luis Gutiérrez, Oro negro, Caracas, Ed. Museo de artes visuales Alejandro Otero, 1993; Rosanna Albertini, De l’analogique au numérique, Belfort, Ed. Musée d ...