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Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
To find the angle giving the maximum height for a given speed calculate the derivative of the maximum height = / with respect to , that is = / which is zero when = / =. So the maximum height H m a x = v 2 2 g {\displaystyle H_{\mathrm {max} }={v^{2} \over 2g}} is obtained when the projectile is fired straight up.
A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...
This is not to be confused with a meter per second (m/s), a unit of velocity, the time-derivative of position. For example, opening the gate of a gate valve (of rectangular cross section) by 1 mm for 10 seconds yields the same absement of 10 mm·s as opening it by 5 mm for 2 seconds.
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