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The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider.
The Recursive Largest First (RLF) algorithm is a heuristic for the NP-hard graph coloring problem. It was originally proposed by Frank Leighton in 1979. [1] The RLF algorithm assigns colors to a graph’s vertices by constructing each color class one at a time.
A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.
A Grundy coloring of a t-atom can be obtained by coloring the independent set first with the smallest-numbered color, and then coloring the remaining (t − 1)-atom with an additional t − 1 colors. For instance, the only 1-atom is a single vertex, and the only 2-atom is a single edge, but there are two possible 3-atoms: a triangle and a four ...
In the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring [1] is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence and assigns each vertex its first available color. Greedy colorings can be found in linear time, but ...
Given a graph G and given a set L(v) of colors for each vertex v (called a list), a list coloring is a choice function that maps every vertex v to a color in the list L(v). As with graph coloring, a list coloring is generally assumed to be proper , meaning no two adjacent vertices receive the same color.
Zielonka outlined a recursive algorithm that solves parity games. Let = (,,,,) be a parity game, where resp. are the sets of nodes belonging to player 0 resp. 1, = is the set of all nodes, is the total set of edges, and : is the priority assignment function.