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Dice 10000. A game of Dice 1,000 in progress. A player has set the three "3" dice aside or ASIDE and has three left to reroll. Dice 10,000 (or 10000, 10,000 Dice, Ten Grand) also Greed, Dix Mille, Reload, 5-Dice is the name of a family dice game played with 6 dice; it is similar or identical to the commercialized Farkle.
3×six-sided dice. Cee-lo is a gambling game played with three six-sided dice. There is not one standard set of rules, but there are some constants that hold true to all sets of rules. The name comes from the Chinese Sì-Wŭ-Liù (四五六), meaning "four-five-six". In America it is also called "See-Low," "Four-Five-Six," "The Three Dice Game ...
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely ...
Chō-Han Bakuchi. Two dice, rolling 6 and 3, giving a sum of 9 (odd bets win) in the game of Chō-han. Chō-Han Bakuchi or simply Chō-Han (丁半) is a traditional Japanese gambling game using dice.
2+. Playing time. <15 min./round. Ship, Captain, and Crew (also referred to as Cap'n, Bos'n, Mate; Ship of Fools; Clickety Clack; 6-5-4[1] or Destroyer) is a drinking game played with five dice. The game can be played with as few as two people but is usually played in a group of five or more. The object of the game is to roll a six (the "ship ...
Ludo. Ludo (/ ˈljuːdoʊ /; from Latin ludo ' [I] play') is a strategy board game for two to four [a] players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo originated from the Indian game Pachisi. [1]
The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.
The modern tradition of using sets of polyhedral dice started around the end of the 1960s when non-cubical dice became popular among players of wargames, [29] and since have been employed extensively in role-playing games and trading card games. Dice using both the numerals 6 and 9, which are reciprocally symmetric through rotation, typically ...
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