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  2. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    For any integer n, n ≡ 1 (mod 2) if and only if 3n + 1 ≡ 4 (mod 6). Equivalently, ⁠ n − 1 / 3 ⁠ ≡ 1 (mod 2) if and only if n ≡ 4 (mod 6). Conjecturally, this inverse relation forms a tree except for the 1–24 loop (the inverse of the 42–1 loop of the unaltered function f defined in the Statement of the problem section of ...

  3. Napier's bones - Wikipedia

    en.wikipedia.org/wiki/Napier's_bones

    (For example, the sixth row is read as: 0 ⁄ 6 1 ⁄ 2 36 → 756). Like in multiplication shown before, the numbers are read from right to left and add the diagonal numbers from top-right to left-bottom (6 + 0 = 6; 3 + 2 = 5; 1 + 6 = 7). The largest number less than the current remainder, 1078 (from the eighth row), is found.

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg system. The Trachtenberg system is a system of rapid mental calculation. The system consists of a number of readily memorized operations that allow one to perform arithmetic computations very quickly. It was developed by the Russian engineer Jakow Trachtenberg in order to keep his mind occupied while being in a Nazi concentration camp.

  5. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...

  6. Surreal number - Wikipedia

    en.wikipedia.org/wiki/Surreal_number

    A visualization of the surreal number tree. In mathematics, the surreal number system is a totally ordered proper class containing not only the real numbers but also infinite and infinitesimal numbers, respectively larger or smaller in absolute value than any positive real number. Research on the Go endgame by John Horton Conway led to the ...

  7. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    This sum can also be found in the four outer numbers clockwise from the corners (3+8+14+9) and likewise the four counter-clockwise (the locations of four queens in the two solutions of the 4 queens puzzle [50]), the two sets of four symmetrical numbers (2+8+9+15 and 3+5+12+14), the sum of the middle two entries of the two outer columns and rows ...

  8. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [1][2][3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  9. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).