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City builder, RTS. Lovecraftian colony sim. Delisted 2019. Neighbourhood builder. Survival town builder. Colony sim & real-time tactics. Survival colony sim with a first person mode. Industrialization-age exploration building sim. Prehistoric city builder.
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Sequel to Halo Wars. Big tower defense mix. Casual title with cartoon art. Very retro 1980s C64 -style pixels. Sequel to SpellForce 2: Shadow Wars. Remaster of StarCraft & SC: Brood War. Real-time tactics. Real-time tactics. Sequel to Sudden Strike 3: Arms for Victory.
Turn-based strategy RPG. Grand strategy. Grand strategy. Turn-based campaign map with real-time tactical battles. Artillery game. Artillery game. 4X game. Wargame. 4X game.
Pharaoh is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows.Using the same game engine and principles of Caesar III (also by Sierra Entertainment), it is the first such game in Sierra's City Building series to focus on another civilization of ancient times.
Simulation. Cart Life's Free License (permissive license) Cart Life's Free License (permissive license), Freeware. 2D. In March 2014 the source code and game was made available by Richard Hofmeier for free online, saying he was finished supporting the game. [4][5] Winner of the IGF 2013 award. [6] Mirrored on GitHub.
A naval warfare strategy game of the North Atlantic Naval warfare of WWII. Great Naval Battles 2 Great Naval Battles II: Guadalcanal 1942–1943. 1993. DOS. A strategy game of naval warfare in the World War II Pacific theater. Great Naval Battles 3 Great Naval Battles III: Fury in the Pacific, 1941-1944. 1994.
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
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