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  2. Integral theory - Wikipedia

    en.wikipedia.org/wiki/Integral_theory

    The basis of Wilber's theory is his developmental model. Wilber's model follows the discrete structural stages of development, as described in the structural stage theories of developmental psychology, including but-not-limited to Loevinger's stages of ego development, [40] Piaget's theory of cognitive development, [41] [42] Kohlberg's stages ...

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. Category:Video game design - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_design

    This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.

  5. Chris Crawford on Game Design - Wikipedia

    en.wikipedia.org/wiki/Chris_Crawford_on_Game_Design

    Chris Crawford on Game Design (ISBN 0-13-146099-4) is a book about computer and video game design by Chris Crawford.Although initially intended to be the second edition of The Art of Computer Game Design, the publisher decided, because it was a considerable expansion on the previous book, it should be considered a wholly new work. [1]

  6. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Game_Design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.

  7. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  8. Spiral Dynamics - Wikipedia

    en.wikipedia.org/wiki/Spiral_Dynamics

    Spiral Dynamics describes how value systems and worldviews emerge from the interaction of "life conditions" and the mind's capacities. [8] The emphasis on life conditions as essential to the progression through value systems is unusual among similar theories, and leads to the view that no level is inherently positive or negative, but rather is a response to the local environment, social ...

  9. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Fantasy (Game as make-believe): Imaginary world. Narrative (Game as drama): A story that drives the player to keep coming back; Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for ...

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