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Fighters Destiny, known in Japan as Fighting Cup [2], is a 1998 video game developed by Genki alongside Opus Corp for the Nintendo 64. It closely models the 3D fighting game standard set by Sega's Virtua Fighter, but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics ...
Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game developed and published by Midway for the PlayStation and Nintendo 64.A spin-off of the Mortal Kombat franchise, it is the first installment to not be a fighting game.
Eurocom (PC/PS2/PS3/X360/Wii) Keen Games (DS/PSP) Disney Interactive Studios: G-Force: G.I. Joe: The Rise of Cobra: 2009: Double Helix Games (PS2/PS3/PSP/X360/Wii) Backbone Entertainment (DS) Electronic Arts: G.I. Joe: The Rise of Cobra: Ghajini – The Game: 2008: FXLabs and Geetha Arts Ghajini: Ghost Rider: 2007: Climax Action: 2K Games ...
This is a list of PlayStation 2 games later made available for purchase and download from the PlayStation Store for the PlayStation 3 (PS3), PlayStation 4 (PS4), or PlayStation 5 (PS5) video game consoles.
War of the Monsters is a fighting video game developed by Incog Inc. Entertainment and published by Sony Computer Entertainment for the PlayStation 2. Santa Monica Studio assisted on development, The game was released on the PlayStation 2 in January 2003 in North America and in April in Europe.
Mace: The Dark Age is a fighting video game released by Atari Games for arcade machines in 1997 and later ported by Midway Games to the Nintendo 64.Like many fighting games of the time, its style is marked by extreme violence, with characters graphically slaying defeated opponents.
Dark Rift is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai. It is notable for being the first N64 game (and one of few) to run at 60 frames per second. [2] Dark Rift is considered the sequel to 1995's Criticom.
Next Generation reviewed the Nintendo 64 version of the game, and stated that "Despite the three-player mode, no amount of graphic flash or nostalgia can improve a style of gameplay whose day has passed." [17] Charles Ardai of Computer Gaming World noted that the PC port of the game had performance and graphics issues when played in full-screen ...