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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  3. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Generally, a wizard had two spells to choose from for each daily and utility power slot; however the Expanded Spellbook and the "Remembered Wizardry" feats increased this number to three or four with both, and non-wizard spells, including those from wizard-exclusive feats, paragon paths and epic destinies, could not be swapped out in this way ...

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spellcasters can only cast a spell they know or have prepared if they have an available spell slot. This mechanic originated out of the Vancian magic system where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots".

  5. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    A ninth spell slot, which could be earned via AA purchase. A voice macro system, intended to allow players to make audible comments to each other. The expansion's final zone, Citadel of Anguish, gained particular notoriety among players who raided in the game as a result of the Overlord Mata Muram encounter.

  6. Player's Option: Spells & Magic - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Spells_...

    Player's Option: Spells & Magic is a supplement which focuses in detail on magic. [1] Spells & Magic is 192 pages in length, which includes an introduction, followed by eight chapters and four appendices. The introduction gives advice on how to integrate the material from the book into an ongoing campaign, and addresses factors such as the ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

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  9. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    Mystra was #12 on The Gamer's 2020 "Dungeons And Dragons: 15 Most Powerful Gods, Ranked" list — the article states that "Mystra is more lawful than her predecessor, and in her reordering of magical law, she outlawed the use of all spells above 9th level, introduced limited access to magic (spell slots), and made spellcasting harder to perform ...

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