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The region of Xhorhas, the eastern side of the Wildemount continent in the Exandria setting, is governed by the Kryn Dynasty and ruled by the Bright Queen Leylas Kryn. The Dynasty was founded by drow who escaped to surface after rejecting Lolth for a god of light known as the Luxon.
Academics Lisa Horton and David Beard, in the book The Routledge Handbook of Remix Studies and Digital Humanities, viewed the Kryn Dynasty and Xhorhasian culture as "a departure and significant extension of D&D lore surrounding drow" and highlighted that their religion is centered on "the physical manifestation of light itself, the Luxon, and ...
The party find the body of a drow from the Kryn Dynasty in the ruins and investigate a sloping chamber. The Mighty Nein avoid a giant spider and a series of ice creatures attack them. During the confrontation, Veth slips across the sloping floors, plummets into an enormous pit in the next chamber, and is attacked by two black oozes.
The drow were defeated with a little help from an unlikely source, the balor, Errtu. Through trickery, all Baenre wizardry and spells are temporarily interrupted and the heroes take advantage of the opening, killing Matron Baenre and defeating the drow offensive. Lolth's plan all along was to bring about chaos and to rid herself of Matron Baenre.
After a long and perilous journey, the Sea Sprite reaches Caerwich. There more dangers await the companions, but they eventually find an old hag who gives a riddle message to Drizzt and Catti-brie. The drow believes that the message implies that his father is alive and held by Lolth. The companions look for more information from a fiend of the ...
The word drow also occurs in the Shetland Norn language, where it means ‘huldrefolk’("the hidden people", fairies), ‘troll-folk’, [14] or ‘ghost’. [16] As drow is not a Norse language spelling, linguist Jakob Jakobsen proposed it was taken from the common (Scots) term "trow" altered to drow by assimilation with Old Norse draugr or ...
Meanwhile, Drizzt meets several elves in the woods near the Underdark, and recalls the surface raiding party that he was a part of as a young drow when he saved a young girl by pretending to kill her. She meets Drizzt, and the elves send a guide, Tarathiel, to help him through the woods.
The Two Swords is a fantasy novel by American writer R. A. Salvatore, the third and final book in his series The Hunter's Blades Trilogy. The Two Swords was his 17th work concerning one of the most famous characters Salvatore has created, the drow, or dark elf, Drizzt Do'Urden.