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The game was designed for school and home use for grades four to eight with parental controlled options to set the difficulty level. [5] It teaches multiples, factors, prime numbers, equalities, and inequalities. It helped introduce math skills to younger students, [6] while helping older students to reinforce their existing math skills. [7]
Number Munchers is the first educational game in the Munchers series. Designed to teach basic math skills, it was popular among American school children in the 1980s and 1990s and was the recipient of several awards. [2] An updated 3D version, Math Munchers Deluxe, was released in 1995. [3]
Damath is a two-player educational board game combining the board game "Dama" (Filipino checkers) and math. It is used as a teaching tool for both elementary and high school mathematics. Every piece has a corresponding number and each even (white) square on board has a mathematical symbol.
A trace table is a technique used to test algorithms in order to make sure that no logical errors occur while the calculations are being processed. The table usually takes the form of a multi-column, multi-row table; With each column showing a variable , and each row showing each number input into the algorithm and the subsequent values of the ...
In 2010, Julien Lemoine and Simon Viennot applied to the game of Cram algorithms that were initially developed for the game of Sprouts. [4] It allowed them to compute the Grundy values up to the 3 × 20, 4 × 9, 5 × 9, 6 × 7 and 7 × 7 boards. [5] Piotr Beling extended these results up to the 6 × 9, 7 × 8, and 7 × 9 boards. [6]
For example, if the threshold value for the first digit is b (i.e. 1) then a (i.e. 0) marks the end of the number (it has just one digit), so in numbers of more than one digit, first-digit range is only b–9 (i.e. 1–35), therefore the weight b 1 is 35 instead of 36.
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