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The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command "), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games. [2]
Dr. Sbaitso / ˈsbeɪtsoʊ / SBAY-tsoh / səˈb -/ / ˈzb -/ is an artificial intelligence speech synthesis program released late in 1991 [1] by Creative Labs in Singapore for MS-DOS -based personal computers. The name is an acronym for " S ound B laster A cting I ntelligent T ext-to- S peech O perator."
The End Poem is a poem by Julian Gough that appears in the end credits of the video game Minecraft. It is the only narrative text in the mostly unstructured sandbox game. Markus "Notch" Persson, Minecraft 's creator, invited Gough to create the poem in 2011; it initially appeared in Beta version 1.9. The poem takes the form of a 1,500-word ...
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
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AppleScripts can be run from the Unix command line, or from launchd for scheduled tasks, [5]: 716 by using the osascript command line tool. [27] The osascript tool can run compiled scripts (.scpt files) and plain text files (.applescript files—these are compiled by the tool at runtime). Script applications can be run using the Unix open command.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]