Search results
Results from the WOW.Com Content Network
The Nintendo DS [note 1] is a 32-bit foldable handheld game console produced by Nintendo, released globally across 2004 and 2005.The DS, an initialism for "Developers' System" or "Dual Screen", [7] introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone, and support for wireless connectivity. [8]
The stylus can be used to scan the crime scene and the color of the cursor will change to indicate that the player has found an important object. Collecting evidence requires the player to pick up the piece of evidence and put it in a bucket of solution, and pressing a button when a meter appears to try to get the object to stay in the solution.
CSI: Dark Motives is a computer game based on the CSI: Crime Scene Investigation television series. The game was developed by Radical Entertainment (under the 369 Interactive label), published by Ubisoft, and was released for the PC in 2004. In November 2007 it was remade by Powerhead Games, published by Ubisoft and released for Nintendo DS.
999: Nine Hours, Nine Persons, Nine Doors [b] is a visual novel and adventure video game developed by Chunsoft.It is the first installment in the Zero Escape series, and was released in Japan in December 2009 and in North America in November 2010 for the Nintendo DS.
This is a non-diffusing subcategory of Category:Nintendo DS games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Contents
The Nintendo DS scene started out as an extension of the Game Boy Advance scene, and carried forward with mostly the same set of rules. On May 31, 2010, a first ruleset was released with the goal of establishing a clear and concise listing of what should be expected of a valid Nintendo DS release.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Each scene gives the player an objective to complete. During a scene, the player will appear on the bottom screen of the Nintendo DS and the person they are talking to will appear on the top. With nearly every interaction with characters within a scene, the player is given the option from a list of responses on how to respond.